Party Planning App

Event planning app designed within predefined visual and typographic constraints.

App Design Interactive Design PERSONAL
Anthony Jasper 4 Days Designer Figma / UI Coach

Planning social events often involves juggling multiple conversations, platforms, and timelines. Inviting friends, tracking responses, sharing updates, and coordinating details can quickly become fragmented and disorganised. The goal of this project was to design a mobile-first party planning app that simplifies event creation, guest management, and real-time communication, allowing users to organise and invite friends with minimal effort.

The challenge focused on creating an interface that felt fast and informal, while still providing enough structure to help users manage events clearly. Particular attention was given to interaction patterns, hierarchy, and reducing cognitive load in a social, time-sensitive context.

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The Ugly

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